Probably will not with any mods that mess with weapon collision or weapon hit particles. Weapon collision broken xsi modtools mod#This mod is purely visual and does not change any values for weapons / armor or change how the game calculates damage. Values fully configurable in the xml file "realistic_weapon_collision.xml"Īlso removes the redicilous blood sprays everywhere if the armor of the hit body part is either Chainmail or Plate and the damage type is Cut or Blunt, it no longer sprays the blood but leaves bloody marks on the body part / armor. If its above it gets stuck in the victims body part With all other hits the weapon either "Bounces" off the armor or gets "Stuck" in the body part based on:ġ) Attack Damage Type (Cut, Pierce or Blunt)Ģ) Armor Type of the body part hit (Naked, Cloth, Leather, Chainmail or Plate)ģ) Damage Threshold done to the agent, if the damage is below the damage limit, it glances off the armor. The weapon clips through the character like in vanilla only if: the hit is a fatal blow, weapon doing the damage is a cutting weapon, and it hits the neck, hands or legs hitbox. Swords axes and polearms no long clip through the character on hits. This mod changes melee weapons collision reactions when striking other characters. Slightly lowered the default "stuck" values for mail and plate armor types Fix to work with new libarary (Introduced in Bannerlord v1.3) New Feature -> If the reaction is not sliced through on death, weapon will always stick into enemy body for a gritty kill effect.
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